Constructs a geometry.
Inputs
| Name | Nickname | Description | Type | 
|---|---|---|---|
| Mesh | M | Mesh in the geometry. This will be triangulated. | Mesh | 
| Material Name | M | Name of the material that will be applied to the geometry. A new material will be created if the specified material does not exist in the scene. | String | 
| Parameter | P | Material gradient sampling parameter. | Double | 
Outputs
| Name | Nickname | Description | Type | 
|---|---|---|---|
| Geometry | G | Cyclops geometry that wraps a single geometric instance. | Geometry  |