
Constructs a geometry.
Inputs
Name | Nickname | Description | Type |
---|---|---|---|
Mesh | M | Mesh in the geometry. This will be triangulated. | Mesh |
Material Name | M | Name of the material that will be applied to the geometry. A new material will be created if the specified material does not exist in the scene. | String |
Parameter | P | Material gradient sampling parameter. | Double |
Outputs
Name | Nickname | Description | Type |
---|---|---|---|
Geometry | G | Cyclops geometry that wraps a single geometric instance. | Geometry |